Showing posts with label Angel Giraldez. Show all posts
Showing posts with label Angel Giraldez. Show all posts

Thursday, 18 May 2017

Guijia TAG and Pilot - Almost Finished!


This might be my finest work yet. Occasionally, when painting a miniature I have a jump forward in technique. This time, it came when I was painting the grey NMM steel on this Guijia (don't ask me how you pronounce that). Handily, I took a few pictures during the process, so I should be able to talk a bit more about it later. 


One of the things that I really progressed in was actually not what you'd expect. Oddly, I improved my technique when masking the model, which in turn allowed me to go further with the airbrush and push the application to 3 separate blended colors - namely, the orange armour, steel, and blue sword. I still haven't finished the base, but I was so excited that I couldn't wait to take a few pictures. 



The pilot is cool too. I'm not sure how often I'll actually get to see her in the game, but I like the mini. She reminds me of Evangellion or something. I struggled a bit with her face though. I might have to go back and make some corrections to her later. Faces can still feel a bit like a gamble; you never quite now how it'll turn out!


The orange is even more saturated this time too, thanks to an additional shade of red that I added to make it pop even more. I love the design on this thing too. It really screams Gundam, which is always a good thing in a sci-if robot.




I was particularly happy with the calf parts as the gave me a nice big space to work up the NMM. The surprising part about this thing is  that even now, I've probably only spent 5 hours on it over one weekend, which for the quality of the job is pretty damn good. Unfortunately, my speed  is also sort of a curse, as I lack the patience when it comes to actual competitions. I guess I'll live with it, as the trade-off is having a lot of really nice minis!




The other side. I didn't want to put too many layers into the airbrush for the steel looking NMM as I wasn't sure how it would turn out. I might layer the highlights more next time I use this technique to push the contrast.


Like I said earlier, I'll post more about the painting techniques later. For now, I'm just gonna take a break; painting this intensely sure is tiring!




Monday, 3 April 2017

Infinity Domaru Butai Painted


Well, the blog has been a bit quiet lately; must be time to break the silence with something fresh and different!

I've had these miniatures sitting about for quite a while now, and I was looking through my drawer the other day and I decided that it was high time I finished them. Those of you with good memories may remember them from my Painting Orange Tutorial from a while back.

If you don't play Infinity, they're from a faction called Yu Jing that are basically a conglomerate of futuristic Chinese and Japanese factions. These guys are specifically from the Japanese Sectorial Army. Like I mentioned, I did a tutorial on this color scheme a while back for anyone interested. Technique wise, I use the airbrush to lay down a blend and use a bit of pre-shading. The thing that I really like about this scheme is how saturated the colours look. It's basically the same as my Necron scheme, although for these miniatures I went a bit further to get a higher quality look.

Another thing that you might find interesting is that they're all metal. A rarity in this day and age, but the detail is great, and given how much of a minefield resin can be, I'm glad they went with metal for the whole Infinity range.



I figure it was a weekend well spent. I'm hoping to continue with the force soon, but with Salute breathing down my neck (well the painting competition anyway) I might have to hold off till I can finish Greyfax up, as I still have a long way to go.




Well, that about does it for now. If you like these, feel free to check out the PanOceania stuff I painted too:




Friday, 27 January 2017

How to Paint Non Metallic Metals



As part of my latest project, I've been working on painting Inquisitor Greyfax in Non Metallic Metal Gold. As a relative newcomer to this technique, I thought I'd share the insight I've managed to get so far and a few of the techniques I've been using to pull it together. I had initially planned this to be a fairly succinct article, but it has grown into a bit of a Behemoth as there are so many facets to the technique; so you'd better get your thinking caps on and your specs ready for this one!

Initially, I found one or two tutorials online to get an idea of how the technique is done. These varied greatly in quality, but the one that I found most helpful was:

http://razzaminipainting.blogspot.co.uk/2016/07/non-metallic-metals.html Darren Latham's blog, he doesn't post very often, but it's very interesting, well worth following especially for painters or anyone who is interested in Games Workshop.

It was especially useful, not only as good reference material, but also as he discussed the actual paints and colours used. From the tutorial, it was obvious that the keys were smooth blending (fairly obvious), contrast from dark to light, and adding pure white highlights in relevant places (probably the hardest parts). The whole pattern of shading had to be carefully considered as well if it was to look realistic. I won't bother to go into too much detail (ok some detail is covered later), as these points are discussed ad-nauseum all over the internet and for my part I'd rather talk mechanics, blending, and how I did it!



The other tutorial that I used was from Angel Giraldez's Painting Miniatures from A-Z Part 2. He covers creating a range of Non-Metallic colours using an airbrush and brush style. Unfortunately, you'll have to buy the book if you want to know the ins-and-outs of it as I'm not sharing his copyrighted material. Needless to say that my own method below was inspired by his book and draws on the techniques I built up after reading both volumes and experimenting with his style (which I've since combined into my own style as they were surprisingly compatible; a rare thing for me as I find a lot of painting tutorials clash with my own style and techniques).

I don't have exact paint names for a lot of this, as I did a lot of mixing and improvising as I went, although if you do want to follow a set of specific colours, they're listed on Darren Latham's blog and I was basing my work on his. It's important to note that there is no way to apply this technique "by the numbers" anyway as any application is going to take considerable artistic skill (and I'm still learning too). Even with those restrictions, I'm going to break things down as succinctly as possible and I hope people will find it some help, or at least interesting.

Method 


 

Airbrush Blending

I used an airbrush, but it isn't necessary. If you don't have one, the same colours can still be applied, but you'll have to blend by hand from the start. I've written a section on blending later on, which I hope will be of some help. It'll just take a long time!


  1. I started with a coat of black primer (pretty standard for most models).
  2. I then added another layer of primer. This time with the airbrush using Vallejo Grey Primer. This stuff is almost white and I sprayed downwards and from the directions that light would shine in. This served 2 purposes; first as a pre-shade, but second to help me see the volume of the areas I was working on as well as to demo the lighting effect/highlights that I would later add. It sounds like a superfluous step, but it really did help me process the effect I was trying to create.
  3. After that excitement, I added thin a basecoat to the whole model with the airbrush using a ruddy brown (a mix of red, black and Vallejo Dark Flesh). This would give me a base to work from for the darker tones.
  4. Progressively mixing in lighter colours (Pale flesh) I layered lighter browns with the airbrush. 
  5. This was following in the footsteps of my favourite internet tutorial that said to start with browns and then glaze in the yellow tones. As I worked I added in some more yellow to the mix, but it was still very woody.
  6. I finished the initial blending with some tentative white highlights using the airbrush.
  7. The moment of truth came next as I glazed the model with pure yellow - again using a thin mix and the airbrush at a good distance. This was a nail biting step as if I got the mix too thick it'd obliterate all of that blending.
  8. To finish up the airbrush work, I came back in and did a final spot highlight using pure white to create points of light on the armour.
And with that, my quest came to an end .... or so I'd like to say, but honestly it was just getting started and I switched to the regular paint brush and set to work. To make it look like less work though, I'm going to start numbering again. I bet you feel motivated now...

Paintbrush Time


  1. In order to enhance the contrast, I painted Rhinox Hide round all of the edges of the armour. This gave visual definition between the plates and is a bit of a classic technique from Angel Giraldez's work (always then combined with a sharp highlight). I used a mix of 1/3 Rhinox Hide to 2/3 Lahmian Medium for this as I wanted to keep the paint nice and pliable.
  2. With a series of glazes, I set to work improving the contrast. The airbrush had worked well, but the colour gradient between dark and light wasn't sharp enough yet. I blended with various browns and reds to darken the plates in the appropriate places. The reds also helped to enrich the tone.
  3. I used a thin glaze of yellow over the lighter areas in order to adjust the tone (to make it more yellow and vibrant, rather than brown). This can be as strong, or not as you see fit, depending on the end result you're going for.
  4. After the blending (which I'm still adjusting even now, so I keep going back to this stage really, but in the ideal world...) I added a sharp highlight of pure white to the reflective surfaces to add the "shine". The first layer of white was glazed in with a mix of white and Lahmian Medium, with the second added using pure white to get a stronger tone.
If you're still reading this, then kudos, you might actually have enough attention span to make this work. I know I'm getting tired just talking about it, but the mini isn't done yet and there'll be endless layers of paint till we're done. I'm still adjusting mine as we speak (that makes it sound like I have my hand down my pants... but whatever). It really is all about hitting those highlights and going for contrast though, so keep at it. With that in mind, I think I should add a bit to the end on techniques and stuff.

Blending




Everyone paints differently, so I can't hand any technique to you on a platter, but I can give you an idea of how I blend. You may have noticed my fairly heavy airbrush use these days. I use an Infinity CR Plus airbrush with a cheap compressor and Vallejo products (both thinner and cleaner). This allows me to lay down a highlight as fine as about 1mm radius; although control at that level is still a nail biting experience. I know I always advocate it, but if you are serious about airbrushing, Angel Giraldez's Painting Miniatures from A-Z books are a good source of knowledge; although they don't tend to cover too much in the way of mechanics, but mostly just walk you through how he goes about painting various colours as well as stuff for NMM etc. I bought the first book about a year ago, and haven't looked back since (although I had no idea what I was getting myself into at the time).

Anyway, I use the airbrush to lay down a basic blend (this is possible with a brush, but would take a lot longer). After that, I use a series of Glazes to blend the colours together further and to change the tones. A Glaze is a bit like a wash; only thicker. Instead of water I use 2 products, Lahmian Medium and Vallejo Glaze Medium. Interestingly, I've found that these both have very different properties, but both can be exploited depending on the situation. Both are a medium, which essentially means that they're paint with no pigment in it. This might sound like something that would be of no use, as they're completely clear, but they're both incredibly helpful products. Mixing the medium with regular paint lets you create a very thin translucent layer that doesn't run into the gaps like a wash or leave stains where it dries. It will allow you to "tint" the base layer with a colour that applies evenly across the surface. With multiple layers you can build up a completely smooth blend (it just takes a lot of time and patience!).





Lahmian Medium acts very much like GWs other paints; it dries quickly once applied and a thick mix can leave a strong edge. I tend to use it when I'm going for a stronger look, or where I want to be very direct about what I'm doing, but just want to get a smoother result; like when I did the dark edge on those panels, or later the white highlight.


100% Acrylic resin? I have no idea what that means, but rumour has it it'll make you a sexual Tyrannosaurus, just like me...

Vallejo's Glaze Medium is far more interesting. As well as the same thinning effect, it retards the drying time of your paint incredibly. A thin coat will dry in about 2 minutes (compared to a few seconds). I've had paint mixed on my pallet with this stuff that has still been fluid days later (and no I don't ever use a wet pallet, so its just out in the air). The advantage of this is that I can add a layer of paint and while it dries I wash my brush and go in (with a just barely moist brush) and adjust the paint before it dries. This allows me to blend it in so that it leaves no "watermark" where the edge of the paint lies. Essentially it's completely smooth and seamless, but takes a very long time to build up the colour. For the purpose of my mini, this is the technique I used to adjust the blending and contrast after the airbrushing was complete.

The other thing to consider is the direction you're moving your brush in. Paint tends to pool and be the strongest when the brush leaves the model (especially with these thin glazes), so you should be dragging the brush towards the point where you want the colour to be the strongest. It's a bit of an odd one as it seems to be counterintuitive; you'd think that the colour would be strongest where you first made contact as logically you'd think that would be where the most paint was deposited. To make it a bit simpler, if I was shading, I'd start at the middle of the panel and drag down towards the darkest point.

Lighting



As it is so central to NMM, I thought a quick discussion of light and direction would be appropriate. If you made it through my guide above (or are still even awake by this point), you might remember that layer of grey primer at the beginning, which I used to help me establish this. Anyway, generally you'll be thinking of creating multiple virtual light sources. By that I mean, you don't really have to shine a bunch of lights on the mini, but think of the direction that light would be coming from around it. In some ways I envy 2D painters as they can add light entirely from one direction, whereas working in 3D that'd leave half the mini pure black - not really ideal, but it does demonstrate the idea - that the colours will be stronger where the light hits and darker where it doesn't. While a mini, having a "dark side" isn't exactly ideal, it does give you some idea of how to work the shadows. For mine, the darkest parts would be the inner surfaces of the legs as even with 4 imaginary light sources (roughly evenly spaced around the mini) that area would still be dark. At this point I think I may have actually gone mad with all of this stuff as reading it back I sound like a lunatic, but anyway you'll either get what I'm saying or not. This stuff is hard to explain, but that's basically it. After that it's mostly that the light will hit any ridges, or bits that stick out.

I drew this terrible diagram of where the highlights are on my phone using a work in progress photo:





While I'm showing off, I might as well finish up with some work in progress shots of my other rediculous painting project.



I have a headache now...


Don't forget to leave any questions or comments below - I almost always answer, and I'll throw in my two cents on almost any topic/problem. I'll probably also develop this article in time as I personally gain more experience. I certainly plan to update the pictures at some point once I'm finished working on the miniature in question!





Thursday, 25 August 2016

PanOceania Nisses


The next finished model for my PanOceania faction. I really like this model (who doesn't like a cool cyber-sniper). He performs well in games too, which always helps!

I had a bit of indecision about what colour to go for with his trench coat, but in the end I chose a sort of pale grey off-white colour. It seemed to fit well and while I had originally thought of doing it red, it seemed a bit too garish and I wanted the focus to mostly be on the armour.

Again, I've been trying to emulate Angel's style here; going for a sort of blended NMM/Ceramic type look. It seems to be working out, but that guy just makes it look so easy and gets such clean results. I can only dream....




Wednesday, 24 August 2016

PanOceania Sikh Commando


Things have been a bit quiet on the hobby front for me for the last few days. With that in mind, I decided it was the perfect time to break out some shots of my Infinity stuff that I've been slowly working on for some time.

A week or two ago I was digging through some of my work in progress drawer when I came across most of the PanOceania starter set from Operation Icestorm (the starter kit for infinity). I had painted some of the models, but most of them had been undercoated and airbrushed with the basic blue colour blend without having any of the details finished. In a moment of hobby indecision, I picked them up and started working on them just because it seemed easy and they were nice models.

Anyway, this is the Sikh Commando, which is a sort of drop trooper (hence the techno-pack on his back). I'm really happy with the way he came out - especially the blend on the armour panels and the overall effect it has given. I've relied heavily upon the trachings of Angel Giraldez for this one and his rather interesting Masterclass book (well recommended for anyone with an interest in airbrushing or infinity).

One of the things I've really enjoyed when painting Infinity stuff is not just the really nice sculpts they're producing, but also the semblance to modern day. It was cool to be able to cut a length of old spear pole to shape and use as a drinks can on his base - I like the look a lot and it's one of those touches that would just be totally "wrong" in 40k, but makes a nice feature here.

I'll be posting more of the faction later this week, so stay tuned for some more shiny blue dudes!



I'm rather happy with the "Cola" can on his base.


Tuesday, 19 July 2016

Infinity - Joan of Arc Ltd Edition Miniature

 
In an attempt to broaden my painting horizons I bought a copy of Angel Giraldez's "Paining Miniatures from A-Z Masterclass" about 6 months ago. The book came with this rather nice Joan of Arc miniature (the book also includes a painting guide - which as I didn't have an airbrush at the time I didn't use entirely for this paint job). I tried to capture some of the feel of his paintwork despite not having an airbrush at the time entirely with a paintbrush and good old fashioned regular techniques.


For those who don't know, Angel is the studio painter for infinity. He has an excellent style built up with a combination of airbrush and paintbrush - characterised by smooth blends and sharp highlights. It wasn't long after painting this model that I actually bought an airbrush so that I could take the technique further myself. The best part was that it turned out that our painting styles were quite compatible, so it was easy to incorporate some of Angel's style in to my own. I think I'll write a proper review for the book later, so I won't say any more now.


The miniature itself was a bit of an experimental piece, so I make no promises as to the actual quality of my work on it. It did inspire me to start playing Infinity though, so I suppose that is one hell of an endorsement for it. For those who don't know, the Infinity range (by Corvus Belli) are all entirely metal models (28mm scale), making them somewhat unique in today's market. The quality is really high too - with more of a focus on realistic proportions and fine components (particularly noticeable with guns) than the "Heroic" scale style of 40k.





Somewhere in the future a reincarnated electronic version of Joan of Arc squares off against a cyber-samurai ... this could definitely happen.
 


I've since gone on to use the airbrush and brush style found in Angel's book on a number of my own projects (some examples pictured below).


I'm still getting the hang of adding highlights to models in 28mm scale with an airbrush.

My Necrons are largely an adaptation of Angel's style used on 40k. Quick and easy too!