Showing posts with label BERSERKERBLADE. Show all posts
Showing posts with label BERSERKERBLADE. Show all posts

Monday, 2 July 2018

Battle Report - Steel Legion Vs Tyranids!


I haven't played a lot of games lately, but when my new army project reached a fully painted 500 points, it seemed like the perfect time to get them on the field. Handily, my brother Ed from BERZERKERBLADE is always up for a game, and Tyranids vs Guard had always been a favourite of ours.  He picked out a suitable 500 points of the gribbly xenos filth and we set the scene; an all out mashup in the shadows of an abandoned manufactorum. With that intro out of the way, as Craig Charles used to say "Let the Wars Begin!"

The 13th Armageddon Reserve Company Arrayed for Battle

The Armies:


The Armageddon 13th Reserves:

Commander Kastoph Greede, Power Fist, Plasma Pistol (Company Commander, Laurels of Command, Ex-Gang Leader Warlord Trait).

Sub-Commander Consuela Bananarocha, Bolt Pistol (Company Commander)

Infantry Squad, Missile Launcher, Grenade Launcher, Sergeant with Bolter

Infantry Squad, Sergeant with Chainsword

Infantry Squad, Sergeant with Chainsword

Basilisk, Heavy Flamer

Deathstrike, Heavy Bolter

Commentary:
Thoughts on the army, well it's everything I want and more. Well, except for the Deathstrike which I fully expect to be completely useless. In fact, I'd be surprised if it actually goes off. It's rather expensive in points too, at about 150, so a massive chunk of the army. I'm fielding what I have painted though, so I'll have to make do. The other thing that concerns me is a bit of a lack of anti-tank (or maybe anti-monster). I basically have the basilisk and the one missile launcher to get that done, unless Greede reckons he can punch the enemy to death. Basically the plan is to fire a lot of lasguns and hope that the strobe lighting causes his monsters to have an epileptic seizure or something. If that doesn't work, maybe they'll try to tar pit everything. As they once said in Dynasty Warriors once "Men, fight and die with honour!"


Alien Menace from Beyond the Stars:

Winged Hive Tyrant 2x scything talons, pincer tail, adrenal glands (ymgarl factor, monstrous hunger, Catalyst, The Horror)

11 Hormagaunts

11 Hormagaunts

3 Tyranid Warriors, adrenal glands, one rending claws

Carnifex, Scything Talons, Bone Mace Tail, adrenal glands

Lictor

Commentary:
Well, I have to admit that I'm not sure how well I'll do. The flying Tyrant is a serious piece of monster, and I'm not packing enough to stop it before it can do some serious damage. There's also the Carnifex to contend with and plenty of troops. I guess my strategy will be to pound on them with everything I've got and hope that the Deathstrike goes off and takes out at leas one of the monsters. It would be nice if the Missile scored a few hits too to back up the basilisk which is definitely going to be doing some heavy lifting. This is one of those fights that could turn into a real meat grinder. He also had that Lictor too, which could be a real fly in the ointment later on; especially with the artillery out the back.

On the upside, as Ed was struggling to fit a second HQ in, he only had 3 command points to spend.

Deployment:

We decided to play Malestrom, so 6 objectives were placed on the field. As usual, we placed them roughly evenly on the 4x4 board; with an emphasis on putting them in and around the terrain. You can see some of them below (the light green plastic counters). We then took turns deploying. I went with a fairly standard layout for guard (the old gun-line). I put my missile launcher in the top of the tower and then deployed my men to get the best lines of fire that I could. Handily, the Basilisk and Deathstrike both have indirect fire, so I put them at the back of the field out of the way.

Ed deployed in a similar line with his units bunched behind terrain. The hive Tyrant can be seen opposite the Deathstrike with the carnifex at the other end of the line and the gaunts in the middle. He finished deploying first. We rolled for first turn, which I won, but then he seized the initiative. I was really hoping to flatten some stuff with the Basilisk too!

The hideous alien menace can be seen on the left! Seen on the top right are the shorts that Ed wore throughout the battle.

The imperial lines. Commander Greede is just off the bottom left of the photo. Consuela's flag can be seen in the mid field.

The Tyranid lines. Pretty much a monster on each end and a big wad of troops in the middle.
Tyranid Turn 1:
After seizing the initiative, Ed got first turn. He drew his objective cards, and handily realised that 2 of them were easy enough for him to get. Objective 5 was in the Oil Derricks in my deployment zone, but he was headed that way anyway.


True to form, he moved everything forward and advanced at full speed. The Hive Tyrant can fly, so it sailed across the field and advanced to land mere inches from my first infantry squad. It was also in spitting distance of both Greede and the Deathstrike.

With no real shooting to speak of, he skipped to the psychic phase and used catalyst on the Hive Tyrant to get Feel no Pain, and then used Smite; which killed 3 guardsmen. Talk about too close for comfort! It was right up in my grill, and like I said in the intro, I wasn't packing the right guns to put it down before it would be able to trash a good portion of the army.

Steel Legion Turn 1:
Time to blast some aliens off the field! Well, it was always going to go this way, but it didn't help that all 3 objectives I pulled out were basically impossible as they related to objectives in Ed's deployment zone.

In my movement phase, I walked my squad forward from where they were defending the Oil Derricks so that they could get into rapid fire range. As I was using the Steel Legion doctrine, I could rapid fire at 18", but I wanted to make sure they were well in there.

I then went on to the shooting phase, I used my commanders to spread about a full set of "First Rank Fire, Second Rank Fire"; increasing my lasguns to raid fire 2. I was at short range too, so it resulted in a lot of shots per unit.
Anyone getting this classic Metal Gear reference?

I opened up into the Hormagaunts with all 3 squads; battering them with a storm of lasers. I split fire with the missile launcher and grenade launcher as I went too; aiming those at the Hive Tyrant. The Hormagaunts took massive casualties, and one unit was wiped clean off the field. The second unit of 11 was reduced down to only 5 models. Not too shabby. Unfortunately, the MISSile launcher lived up to it's name and hit nothing but air. The grenade launcher followed suit. I had also split fire by throwing a frag grenade at the hive tyrant from Sergeant Kurn, but I rolled 1 shot and then it missed.


I switched over to the Basilisk and the Deathstrike. As the Deathstrike couldn't even attempt to fire it's actual missile yet, I shot the heavy bolter at the Tyrant to no effect. I then fired the basilisk at the Tyrant too. I rolled a 1 and 3 for the number of shots. I decided to use a command point to re-roll the one hoping for more shots, but I got a 4. So it fired 4 shots. Between a 4+ invulnerable save and Feel No Pain, it was almost impossible to get anything through, and after all was said and done, I only managed to put one wound on the thing! I'd also fired Greede's plasma pistol at it to no effect.

I ended my turn. All in all, it was pretty decent, and I cleared a lot of troops off the field, but those monsters were bearing down on me fast!

Tyranid Turn 2:


The Tyranid swarm moved forward at a pace. Ed pulled the objective of killing my Warlord, so he jumped the Tyrant over my squad and prepared to charge Greede (I was hoping to use heroic intervention to put his power fist to good use, so I was a bit disappointed!). The remaining Hormagaunts moved up onto the bridge with the Warriors in tow.

His Carnifex moved up right in front of my squad down near the derricks and then he declared his charges. The Tyrant charged Greede and the squad next to him, the Hormagaunts charged the squad on the bridge and inevitably the Carnifex charged the squad at the Derrick.


Overwatch was mostly ineffective, although I did manage to bag a pair of Hormagaunts on the bridge. Ed made all of his charges, and there was nothing left to do but fix bayonets and prepare for the worst.

Ed decided to fight with the Carnifex first. I was quite lucky, as it actually fluffed most of its rolls and only killed 2 or 3 guardsmen. Not a bad result, and a few more turns like that would see it out of the fight for a while. I burned 2 command points to interrupt Ed's combat attacks. I then went to the combat where the Hive Tyrant was fighting Greede, and Kurn's squad. I attacked with Greede; trying to put the power fist home. With his ex-gang leader trait, Greede had an additional attack and +1 to his wound rolls. He managed to get 2 attacks through; resulting in a respectable 4 wounds. Not bad. Unfortunately for the big man, he was then squished like a puny yellow bug by the massive monster.

In the mid-field, Consuela used Heroic Intervention to jump into the combat. Ed's Hormagaunts had somehow failed to cause any casualties, and the suffered 2 in return; reducing them to a single model. All in all, things seemed to be going OK, but I'd lost my general and Ed was running away with the objectives.

Ed had also dropped his Lictor onto the field this turn down by the Oil Derricks and had claimed another objective with it.

Steel Legion Turn 2:

One thing was sure, I needed to get out of combat and start shooting again if I wanted to stand a chance. The Tyrant was still bearing down on me hard, and still on its top profile. The carnifex had only lost one wound.

I pulled out of combat with the Tyrant and the remaining Hormagaunt. I then used Consuela to use the order "get Back in the Fight" to turn my men around and open fire again.

Kurn throws another grenade and his men lay into the Tyrant. This time, he rolls up 6 shots, but even then, the Tyrant avoids damage once again. Nothing unexpected there, but for a 40 point unit, they're slugging like they mean business. Next comes the Deathstrike, which needs a 6 to fire the missile; which it fails. Not too worried about that as there really isn't a good target for it and the Tyrant is too close to my units to fire it safely anyway. I fire the Heavy Bolter at it anyway, but again nothing happens.

Then, I have a moment that changes the game. I fire the Basilisk at the Tyrant. I roll up the number of shots and get 6. Then, I get 4 hits. After all the saves are done, it takes 6 wounds straight through! Reducing it down to one. With the Carnifex tied up on the other side of the field, things start to look up. I fire the remaining unit of guardsmen with the missile launcher. Again, they manage nothing, but thanks to the split fire, they kill off the last remaining Hormagaunt; clearing the bridge. They're still at full strength too.






The fight with the Carnifex continues, and it kills a few of my men, but they stand fast. I have 6 left of them going into Ed's turn, so I doubt they'll be able to hold much longer. He still has the Tyrant though, and I'm really hoping it'll die to some lucky overwatch or something. 

I have an objective that I'll score if I can kill a model with over 10 wounds too, and I haven't got a single point yet, so I'm really hoping to bag that Tyrant.



Tyranid Turn 3:

The Tyranid turn begins, and this time Ed's serious; and by that I mean he realises how dangerous the Basilisk is and sets out to destroy it. He moves the Hive Tyrant up right next to the Basilisk, and he also moves the Lictor towards it; sandwiching it between the two for what's sure to be a tough combat phase for me.

The Tyranid warriors move up to engage Consuela and the squad with the missile Launcher. In Ed's Psychic phase he uses smite on the basilisk; clipping a few wounds off of it. He then casts Catalyst on the Lictor in an attempt to absorb and overwatch from the heavy flamer.

He declares a charge on the Basilisk first with the Lictor. I overwatch with the heavy flamer and roll a 6 for the number of hits. The Lictor melts into a pile of slag. Damn, am I glad I spent the points on that weapon! The Tyrant then charges, and I fail to get any hits on it with overwatch.

In the combat phase, Ed's Carnifex squishes 4 men, and ultimately, the unit fails their morale and the last two are removed; freeing up the Carnifex again. The Hive Tyrant crunches down on the Basilik and knocks off every wound but one on it. It's turning into some kind of 1 wound showdown at the back of the field!

Unfortunately, we forgot to take pictures on Ed's turn, so the ones I have are from the end of my own movement phase after I tried to escape with the Basilisk.


Even with only one would left, the Tyrant really does a number on the Basilisk!

The Carnifex kills the last of my infantry unit, and is ready to put the hurt on the rest of my force. 
Ed's Tyranid warriors also charge in and kill 5 of my missile squad. They take one wound off of Consuela too. I kill the closest models, and we end up separated. I have to burn some command pointes to keep the unit in the fight.


Steel Legion Turn 3:

Another cinematic turning point represented by a handful of dice
In my turn 3, I disengage with Consuela and run back towards my two remaining half-squads. I run away a bit with the basilisk as already pictured above.

I then open fire on the Hive Tyrant with Kurn's Squad. With some really good shooting, they manage to get 3 wounds through on the beast, but it saves them all on its armour. Then I make the roll that changes the game. I need a 5 or 6 to fire the Deathstrike and I actually make it.

Ignition in 5...4...3...2...1...


The colossal rocket takes to the air; targeting the exposed Carnifex. I roll up the number of shots and get 10, which translate through to 8 mortal wounds. The Carnifex is helpless to stop the weapon, and disappears off the field in an atomic mushroom cloud!

The scene as it plays out through the lens of a Mechanicus orbital installation.
To top it all off, the Deathstrike then firs its Heavy Bolter and kills the Hive Tyrant. I honestly wouldn't have thought it possible, but there you go!

I fire the remaining models from the missile launcher's unit at the warriors. They cause some damage, but not enough to put any of the warriors down.

From this point on the game will be a rush to the finish, as I still only have one objective. I have slay the warlord and first blood but points wise, we're at 3 to 7, so if I can't table him then I'll lose on objectives. The Basilisk and Deathstrike are mostly out of it too as the Basilisk is too damaged to be of much use and the Deathstrike has already spent its payload.

Tyranid Turn 4:


Ed's only remaining unit is his Warriors. They change direction and charge Consuela and the unit of 5 men next to her. In the combat that ensues, they take another wound off of Consuela; leaving her with 2 wounds, and they kill another two men from the infantry unit leaving it with 3 men.

In the back attack, they lose a few wounds which kills one of the warriors and leaves another one injured.

The field at the start of the Tyranid Turn
Steel Legion Turn 4, Tyranid Turn 5 and Endgame:


In a desperate bid to get another objective, I limp the Basilisk onto objective 5 and score the only other card I'm going to get.

I disengage with my squads and fire the missile squad and the heavy bolter into the remaining two Tyranid Warriors; killing another one.

In Tyranid Turn 5, Ed charges the Missile squad with his warrior and kills another 3 men, but it takes 2 wounds in return; leaving it on only one wound. In my turn 5 I disengage from the combat and fire everything I've got at it, but fail to would. I then take aim with the Deathstrike and chip his last wound off with the heavy bolter, and it wins me the game. At this point, if the game had lasted one more turn, Ed would have the opportunity to win on objectives. We even rolled a dice to see if the game would've ended and it turns out that it would. All said and done, it was a victory for the Legion, but it was a damn close thing.
The last remaining warrior stands alone at the top of the tower; until a hail of shells dislodges it!
Results:

Steel Legion Victory

Objectives:

Steel Legion: 4
Tyranids: 7



Post Game Thoughts:
Well, that was a close game; just the way I like my games. If it had gone one more turn, I would've lost. It was a battle with a lot of pivotal moments too; in particular the Deathstrike firing when it did and taking out the Carnifex really saved me. The Basilisk doing so much damage in one volley to the Hive Tyrant was an equally a game changing moment.

In my first turn, I thought I might just get steamrollered by the monstrous creatures; especially when I fired everything I had at the Tyrant and only took one wound off of it. I guess it just proves that old adage about sticking to your guns. Neither of the forces were designed to be particularly competitive, and I still think the Deathstrike is quite poor for 150 points, but it really did its job in this battle.


As far as tactics go, Ed said that he regretted not trying for a turn 1 charge with the Hive Tyrant as well as not attacking first with it in the fight with Greede. I'm pretty sure he might have won if he had killed Greede before he could strike with the fist as I wouldn't have had enough firepower to take the rest of the wounds off of the Tyrant in the late game.

On a different note, I hope you've enjoyed this battle report. I don't write too many of them, so leave a comment below if you want to encourage me to do more! (they just take so long!). 

I also hope you enjoyed the miniatures and terrain on show. I painted all of the terrain too, and most of it is from TT Combat's laser-cut MDF range.


*Bonk*

Tuesday, 16 August 2016

Legion Wars - The Magic of Small Games


Today I'm taking a moment to look at something I personally really enjoy, but is often stomped underfoot by larger more flashy things - small games. Some of the best games I've ever played had less than 20 models a side, and I can't count the number of Friday night 500 point games I've played.

I've even dug out some old photo's of "Legion Wars" an escalation campaign that I started with my brother when we began our respective Salamanders and Night Lords forces. As we were both starting out we decided to make a rule that we could only field painted models from our new armies and gradually worked up the cost to about 500 points in the end by making week by week additions to the forces. At first we even took away unit coherency and let every model operate by themselves as long as they were outside of 2" of each other, letting them freely form and dissolve units at will in the smallest 5 a side skirmishes.

In the increasingly big game obsessed world where you can't swing a lasgun without hitting a phalanx of allied Imperial Knights, I thought it might be time to look at the pros of small games. I've given a list below, and man, does it make me want to play a small game!

10 Reasons to Enjoy a Small Game for a Change

  1. You don't have to paint as many models. Meaning you can spend more time on the ones you have and actually stand a chance at getting them finished!
  2. Your infantry are more effective, as the battle will be far more focused on them and the part they play.
  3. There is less room for "broken lists". In 500 points you'll struggle to fit 2 troops choices and an HQ in, let alone all those Riptides and Wraithguard!
  4. Every man counts - you can't waste your units when there's no backup!
  5. You don't have to buy as many models - save money and add to the collection slowly, rather than aiming for 3000 points right off the bat!
  6. The narrative is better. It's just true, in a smaller game those small accomplishments are more memorable - when Captain Brellion sacrifices himself to lay a Melta-Bomb on your dreadnought and they die in a glorious blaze you'll be talking about it for weeks. Less so if the dreadnought was ruined by a pile of Centurions from half the table away, before the whole thing is incinerated by a Titan moments later with no real effort of dynamism.
  7. A faster game - one you can fit in on a weeknight and still have time to relax in front of the TV (and also enough time to avoid that marital dispute that's coming because you've been taking too much time on your hobby!!). Less set up time, and less time to pack away too.
  8. Easier rules - Having trouble keeping track of all those formations and blanket special rules from your opponents codex? Not such a problem when they only have 4 units on the field.
  9. Drama in small places - suddenly a Dreadnought or Carnifex is a behemoth of the battlefield - with the comparative resilience of a super-heavy. You'll enjoy seeing those sometimes forgotten units shine for a change.
  10. Power to the people - some of the less popular horde armies suddenly seem rather powerful, try fighting a swarm of hormagaunts at 500 points and see if you can make it past turn 3! 


Sir... something's wrong with this planet, the horizon ends 15 feet away - and did you see the size of that cat!


Unfortunately, this outflanking manoeuvre didn't really go as planned...


You'll also become a better player and learn a lot tactically when you don't have those ever-present "big guns" to back you up. When every shot counts and you've got no super heavies to do the hard work - try getting it done with an autocannon for a change, like a real man!


You have to admit - it looks dramatic already, but when was the last time you thought that when 2 scouts shot at a single marine in the open?

Without the issue of unit coherency, the squad were finally free to get some space between their noses and Sergeant Bathinko's flatulence.

I knight you Sir Decapitatallus, you may now rise.... oh wait...





Tuesday, 14 June 2016

Necrons vs. Skitarii - "Start Collecting" 40k Battle Report

It's time for the battle everyone's been waiting for:

Start Collecting Necrons vs. Start Collecting Skitarii

Also known as,  Tabletop Apocalypse vs. BERSERKERBLADE



We finally got the game in that was the inspiration for my Necron force from the start. With only the "Start Collecting" formations at our disposal and a cool £50 worth of models each.


The Armies

Nel'Dhar's Tomb Stalkers (Tabletop Apocalypse, Blazmo)





Composition (Exactly as the Starter Set/on the model)


HQ: Necron Overlord ("Nel'Dhar the Unyielding"), War Scythe, Resurrection Orb
Troops: 12 Necron Warriors
Fast Attack: 3 bases of Canoptek Scarabs
Elites: Triarch Stalker with Heat Ray "Mr Crabby"


Razzimojasz's Code Streamers (BERSERKER BLADE, Ed)




Composition (Exactly as the Starter Set/on the model)

HQ: Tech-Priest Dominus - Eradication Ray, Macro-Stubber, Power Axe
Troops: 9 Skitarii Rangers, Galvanic Rifles, Arc Rifle, Alpha with Taser Goad
Heavy Support: Dune Crawler with Neutron Laser and 2 Heavy Stubbers




The Cunning Plan


The plan was clear from the get go. The formation included with the Necron force allows you to bring back your unit of warriors and scarabs infinitely once they are destroyed, the only limit is that they have to come back in 3 inches of the Necron Overlord. As we weren't playing for kill points, but an objective based battle I planned to just march towards him and wear him down with waves of men. As long as my Necron Overlord stayed out of the way and didn't get killed I'd have an endless horde army. I'm telling you, this is genius!

Deployment

We rolled off for first turn, which I won, so I deployed first. The mission dictated objectives and a corner-to-corner deployment zone. It wasn't ideal for me as all my weapons are 24" range, meaning that the extra board space would be exploitable by my opponent, but with regenerating units I didn't care too much.

I deployed my forces in a line at the edge of my deployment zone with the Overlord out back for safe keeping. I flanked the Warriors with the Triarch Stalker and Scarabs.

Ed deployed as far towards the back of the field as possible (sneaky git) with his Dune Crawler well out of the way in a building at the back of the field where it could snipe with impunity.

The forces arrayed for battle - the two lines of dice show the deployment zones




Turn 1

Skitarii
The Battle began with an upstart as Ed managed to seize the initiative. Surprised by this turn of events he moved his units forward and excitedly fired his Neutron Laser at my Triarch Stalker. I gasped when he got a direct hit (the thing is S10 AP1, so it wasn't looking too good for me), but it bounced off of the quantum shielding. With that his turn came to an end as his other unit was out of range.

Necrons
I drew my objective cards and immediately fell about laughing. I had the same objective 3 times! to top it off it was "take objective 3", which was right in the middle of my deployment zone. I trudged the force forward and left Nel'Dhar to hold the objective by himself. I moved the Triarch Stalker at full speed to try and get in range with it's heat ray (basically a 2 shot multi-melta). It was fairly obvious that the battle between our vehicles would be decided fairly quickly and I needed to get in range as soon as possible. The scarabs moved laterally across the board in an attempt to flank Ed's troops. As I was out of range, I ended my turn and claimed my 3 objective points. Things were looking good so far.

I just love it when a plan comes together!

The battlefield at the end of turn 1


Turn 2

Skitarii
The Skitarii turn began with a literal bang as the shooting phase delivered the games first casualties. His squad blasted two bases of Scarabs off the field and left the other base with 2 wounds. Catastrophically for me, my Triarch Stalker took another direct hit from the Neutron Laser that this time penetrated it's armour and got a "weapon destroyed" result. With only one gun it was basically dead in the water (although I could still enjoy it's +1BS aura, but it's impact on the game would be limited).

My scarabs take a beating, but who cares I can always generate more!


Necrons
My warriors rounded the corner (with the Stalker in toe for +1 BS) and took revenge on the Skitarii forces with a devastating BS 5 salvo that resulted in 8 wounds and subsequently 5 deaths. With that the rangers failed their morale check and almost ran right off the field (but not quite), taking the Dominus with them. My Scarabs moved onto objective maker 2 and claimed me another point. 

New objectives and a rather successful wound roll

I nearly had them!




Turn 3

Skitarii
Fortunately for both of us (as the game wouldn't be very fun!) the Skitarii forces didn't run off the field and managed to turn themselves around. That Neutron Laser took aim and blasted a massive hole in my unit of Necron Warriors, with a death toll of 4. I wasn't too bothered as I could bring them back again if I needed to. Ed was rightly ignoring my crippled Stalker.


The Tech Priest Dominus moves to the front in an attempt to tank the coming shots on his mighty 2+ save and feel no pain. Damn that Ed and his superior tactics! He's been using that phone to contact the Omnissiah again!
Necrons


On my turn I attempted to charge the Tech Priest and his unit with my one remaining base of Scarabs. Moving as beasts makes then quite fast. They were summarily cut down by a combination of over-watch and higher initiative attacks. No worries though as they'd be back at full strength next turn. My Necrons moved forward and opened fire, but the Tech Priest took all the hits. We managed to get 1 wound through his save though, but it was a bitter victory.


Turn 4
Skitarii and Necrons
Another blistering salvo from Ed and my unit of warriors was reduced to 4 iron clad avengers. The Dune Crawler was moving and trying to get a bead on my Overlord (by travelling sideways across the board). By this point Nel'Dhar himself had moved up in support, but was mostly just hiding from the instant death S10 cannon that was searching high and low for him. I spawned 3 more Scarab bases and threw them towards the stalker, but I didn't manage to get the charge in the end. The Warriors moved round Ed's Skitarii unit and fired from the side - this time managing to take out the Alpha before all of the other shots were tanked on the Dominus to no effect.


Turn 5
Skitarii and Necrons
Ed blasted my swarms off the field unceremoniously again and proceeded to move sideways with the Dune Crawler in an attempt to corner Nel'Dhar (who at this point was cowering behind a flimsy piece of wall). On my turn my warriors opened fire, but fell foul of that 2+ save and feel no pain. I spawned the Scarabs again and threw them at the Tech Priest's unit; engaging them in a round of close combat. They managed to kill 2 more rangers, but it was obvious they wouldn't last long.



Interesting fact - that brown dice next to the Dominus is actually a commemorative Salute 2016 collectable!



Turn 6 and Endgame
Skitarii and Necrons


The Skitarii won the combat with ease and regrouped. Ed's Dune Crawler continued to look for the kill shot on Nel'Dhar, but failed to get line of sight. Assuming that the game would end on my turn I broke from cover and moved Nel'Dhar towards Ed's Dominus, figuring we'd end the game with a nice scenic challenge. Unfortunately I didn't make the charge. I fired off a few more shots and that was it.


It was then that disaster struck, the game went to another turn. The Neutron Laser cycled round and left a smouldering crater where brave (or actually incredibly cowardly) Nel'Dhar once stood. I fired his resurrection orb in a last ditch attempt to save him, but a re-rollable 6+ wasn't much of a bet and he didn't make it. The game was really over when the Dominus fired his Eradication Ray and the Triarch Stalker exploded - leaving me with 4 Necrons on the field!


With that the game ended and we added up our objective points. Unfortunately Ed had first blood and Slay the Warlord as well as one or 2 points from destroying units in various phases. Overall he took the victory by 1 point despite my early lead. I guess it goes to show that you don't need a lot of points in order to enjoy a close and surprisingly tactical game.


I'll be back though - and this time it's personal....



Special shout out to Jack, who leant us his garage and scenery for this epic battle. He even supplied water for the thirsty generals!

In other news I just got my first advertising revenue - 6 American cents. I knew all those hours of work were worthwhile!  It's a life of counting money and drinking beer for me - adios amigos, I've hit the big time. I'll remember you all when I'm on my private jet, sitting on a throne of pure platinum and enjoying being gently fanned by my extensive harem. 

Oh yeah, The big-time never felt so good!
Compare your pathetic lives to mine and wallow in despair. It's nothing but sandy beaches and sunny skies for this erstwhile desperado.


Don't forget to check out BERSERKERBLADE too for more of the saga:

http://berserkerbladeblog.blogspot.co.uk/